General information about turnable elements

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Most of the elements in TrySim are not turnable yet, but we work on it to make them turnable bit by bit. The inclusion of turns makes the editing and monitoring much more difficult. You should only use turns if they are absolutely necessary and if you have already gained experiences with TrySim. As the turns need a lot of computing time, a fast computer is necessary.

 

In the editing mode you can turn a turnable element by clicking it for quite a long time with the right mouse button. Then the context menu will appear and you can select the point ‘Turn’. The small window which appears has three slide controllers for turning around every axis. With the button ‘standard’ you can recreate the unturned position.

 

You will only be able to change the size of a turnable element with the mouse, if it is straightened rectangular. The reason for this is that otherwise there is no clear assignment of a two dimensional mouse movement to a three dimensional size changing.

 

In contrast to the not turnable elements at which the ‘position’ specifies the edge at the bottom left, the center of the element is displayed on the edit mask at the turnable ones because this is the only point that stays unchanged while turning.

 

Some elements are turnable right from the beginning, these are:

Light barrier, linear mover, joint, turnable conveyor

 

Some elements can be made turnable on the edit mask with the help of the check box ‘turnable’.

These are:

Box, board, limit switch, limit switch nose, hook

Caution! If you have made one of these elements turnable once, you are not able to change it into a non-turnable again.

 

Marking of turnable elements

Static elements of simulation