Dynamic Elements of the Simulation

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These elements named ‘dynamics’ correspond to the material which is processed by the machine. They are generated during simulation runtime by the generator and can also disappear again. You can let move and detect the dynamics by the machine in various ways.

 

In former versions of TrySim we called the dynamics boxes but this name turned out to be not very appropriate because on the one side there were always mix-ups with the static element box, and on the other side it gave the impression that TrySim is just useful to shift boxes.

 

From version 2.1 on there are two kinds of dynamics:

 

1.) Normal dynamics

2.) Turnable dynamics

 

The turnable dynamics are elements with completely different properties compared to the normal ones, because it was not possible to make the normal ones turnable. In the following versions the behaviour of the turnable ones will be adjusted more and more to the normal ones. With increasing computer speed and capabilities we plan to maintain only one option, turnable dynamics to be precise. Until then we have both kinds available, because the turnable ones need much more computing time than the normal ones.

But there is the possibility to change both kinds into each other during simulation runtime by the dyn-converter, so you can adjust the behaviour of the dynamics to the relevant situation.

 

In the edit mode you can move the dynamics with the mouse. So you can lead to specific test-situations well-aimed. You can turn the turnable dynamics around all axis with slide controllers, just select the check box ‘turn’ out of the context menu.

 

Dynamics can be tagged with a bar code which can be detected with the help of the bar code scanner.

 

The ‘drop in depth’ (adjustable on the edit mask of the dynamics) will serve to make the behaviour of the dynamics more realistic if level differences exist between different conveyors. It should not be specified bigger than 10 mm.

 

On the edit mask of the dynamics you can also specify whether the dynamics shall be stored. These storable dynamics (semi dynamics) are not deleted by destroyers. They will be useful if your machine has circulating pallets, carriages or traverses. Do not complain about TrySim if your control does not work anymore after switching over to storable dynamics and restart of TrySim afterwards. In a real machine you would be faced with the same problem after having changed a CPU that is faulty.

 

The normal dynamics are always orientated rectangular but there are also the turnable dynamics for which these restrictions are not valid.

 

The light barrier detects dynamics. You can specify their position with the distance sensor. You can grab dynamics with the hook and manipulate them with the shifter and also with the wedge in the XY-plane. You can combine several dynamics to a single dynamic with the help of the melter. The divider splits dynamics while the press makes dynamics smaller. With the help of the sticker static elements can be fixed to a dynamic as well.

 

If you have selected the option ‘fillable’ on the dynamic mask of the generator the dynamics behave like a container, that means that you can fill up the dynamics with the pipe, with the valve and with the pump. With the level gauge you can detect the amount of the filling. The level switch checks the level to a limit. With the analyzer you can specify the components of the fluids in the dynamics and finally you can change the components with the reactor.

 

A frequently asked question with fillable dynamics is: ‘Why can I not see the level like in the sample bottling plant’ Answer: ‘In the x-y top view you cannot see the levels.’

 

See also:

Destroyer

Conveyor

Static elements of simulation