Dynamic-Converter, Straighter

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The new turnable dynamics in version 2.1 of TrySim have not got most of the new properties of the normal dynamics yet. Consequently they need a great deal of computing time. That is why we have created this element to transform one type into another dependent on which properties of the dynamics are needed at the moment. The converter can also change the behaviour of the dynamics.

 

Change turnable into normal

You can specify the direction of the conversions on the edit mask. All dynamics which contain the lower left edge of the converter are converted. If a dynamic which is turnable and not standing right-angled is to be converted the normal dynamic will be created which can be got by the smallest turning. To avoid the unnatural jumping of turnable dynamics which are in a very sloping position you can enter a maximum angle on the edit mask. If the dynamic is more sloping than this angle it will not be converted.

 

Change normal into turnable

If you convert normal dynamics into turnable ones you will be able to specify, just like the creating by a generator, whether the plane and/or the edge points of the turnable dynamics shall be considered as well or whether the turnings in the XY--plane shall only be possible.

 

Straightening

In reality sliding turned dynamics (e.g., on an arc belt) will be straightened right-angled to the transport direction by guidances after the turning. The reproduction of such guidances is very costly concerning the computing time effort as well as the effort of creating the simulation. Because the dynamic converter has already got the ability to change a dynamic which is in a sloping position into a dynamic which is standing right-angled you can also use it to straighten turnable dynamics which are a little bit sloping into just the right-angled position.

The example ‘turns’ demonstrates this use.

 

Change properties

These options are originally created for acceleration of machines with very many dynamics. If you are transporting 500 dynamics on a cooling section for example, with which nothing happens there except that they are transported then it is a waste of computing time to control in every simulation step whether they are covered by the existing light barriers in the machine. Nearly the same is with hooks which have to check whether they overlapp with one of these dynamics. Even the drawing of so many elements needs much time, especially in the 3-D view. Lots of computing time is needed for the collision monitoring of the dynamics among each other, because each of the dynamics has to check whether it does not collide with any other one. If you have got lots of dynamics you can switch following properties off by the help of the dyn-converter and switch them on with another dyn-converter:

 

Visibility: If a dynamic is made invisible it will not be displayed in any window anymore. If you have lost track of things how many of the now invisible dynamics are still in the machine you will be able to display them again with Machine|Dynamic|Make All Visible. But this operation cannot be cancelled.

 

Collision monitoring: With the option ‘make inactive’ you deselect the ability of the dynamics to shift others or to stand on others.

 

Deactivate hook: If this option is selected the dynamic will not be able to be grabbed by hooks and automatic hooks anymore.

 

Deactivate sensors: By this the dynamic is made invisible for light barriers, distance sensors and bar code scanners.

 

See also:

How to select turnable elements

Common properties

Static elements of simulation

 

Tabsheet: Misc.