Turnable Dynamics

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In contrast to the normal dynamics, which are always orientated rectangular, this type of dynamics can be turned in every direction.

 

To create turnable dynamics, select the button ‘dynamics’ on the edit mask of the generator and then activate the check box ‘turnable’. You can also convert an existing normal dynamic using the dyn converter.

 

The behaviour of these elements is (still) mainly defined by their edges. Many operations that can be done with normal dynamics will work with turnable dynamics only if at least one edge overlaps with the executing element. You can increase the number of active points by selecting the options ‘Center points’ (6 new active points) and ‘edge points’ (12 new active points).

Because a lot of applications need turnings in the x-y plane where a tipping over of the dynamics is rather disturbing you can exclude all the other dynamics by selecting the option ‘just in XY-plane’

 

In the edit mode the dynamics can be moved by the mouse and so you have the possibility to lead to special test situations specifically or you can turn the dynamics around all axis with three shift controllers by selecting ‘turn’ out of the context menu.

 

The turnable dynamics cannot be stored yet.

 

With the real turns there are still several restrictions.So you cannot stack turnable dynamics on each other and you cannot shift them mutually. You can decrease the effects of the restrictions by using the dyn converter with which both kinds of the dynamics can be converted in each other. Because the simulation of turnings need a huge computing time effort the maximum simulation speed can be raised by the help of this element if lots of dynamics exist.

 

The static elements arc belt, turn table, turnable belt are specially created for the turnable elements. With the help of the straightener (dyn converter) inadvertently sloping dynamics can be straightend.

 

See also:

How to select turnable elements

Static elements of simulation