How to find Elements

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With increasing size of the machine it becomes more and more difficult to find a specific element quickly. That is why in TrySim there is a vast number of mechanisms to mark elements, to call up their edit mask or to check their PLC-connection. This may confuse you in the beginning but after a while you will appreciate that you can identify an element even with incomplete information.

 

If you only know where the element you are looking for is used in the PLC-program, you will have to click the operand with the right mouse button and select address table.

You reach the edit mask of the element directly by the context menu. Please note that the marks will change in the graphic windows if you change the line in the table with the mouse or the keyboard.

Please note as well that you can sort the table by element name, address and element type.

 

If you only know the rough position of the element you will have to enlarge this area by view|zoom heavy. If the element cannot be identified yet because it is covered by many other elements use the stripe to fade out all the other areas. Keep also in mind that the display of the searched element could be hidden with a graphic filter.

 

If you only know where an element is fixed to or which other element is fixed to it you will have to select the element tree. Using elements without PLC-connection which are made invisible in all directions in addition and which are not in a group, this is the only possibility to get in contact again.

 

If you only know the group the element belongs to you will have to open the group editor and click on the element. Please note that the element will be marked in the graphic window then and if the element tree is open even there. By the context menu you get to the edit mask of the element directly.

 

Elements, that move a lot in the machine, but that have to be viewed with heavy zoom, can be provided with an attractor. So you can focus very quickly to the appropriate area. Because the attractors can be activated and deactivated, e.g. by a multiple switch, you can switch over to different attractors.

See also:

Simulation of the machine