Box

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This element is the simplest one. It consists of a square, whose size and color can be defined by you. Like all the other elements the box has got a father. The father is any other element the box is connected to. If the father is moved, the box will follow him.

 

Boxes chiefly serve to structure a machine graphically and logically. For example, you can create a box and name it ‘desk’. If you define this desk as father for all the push buttons and indicators, you will be able to shift all these elements by only one move of the mouse later.

 

Boxes are able to interleave each other. Boxes are able to activate limit switches. This requires their selection as master within the edit mask of the limit switch.

 

If you need a storage surface for dynamics, please use a board .

 

Boxes can be made turnable. Therefore select the check box ‘turnable’ within the edit mask. Please read the general information about turnable elements.

 

Boxes cannot be moved by conveyors or hooks, this is only possible by dynamics which are created by a generator.

 

See also:

Static elements of simulation

 

Tabsheet: Misc.