Pipe

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A pipe consists of any number of pipe segments that are connected to each other. If you have created a pipe it will consist of only one segment first. New segments are created by choosing ‘divide segment’ on the edit mask. The segments can be shifted with the mouse by grabbing them in the middle, or the orientation of a segment can be modified by you positioning the mouse cursor near their ends so that it changes to a cross.

 

You should adjust the nominal diameter of the pipe on the mask extended pipe properties.

 

The ends of the pipe can be connected to a container or to a flange. This is simply done by positioning the end inside the container or flange. You do not need to be very precise, because when starting the simulation ends that are not connected are detected by the system, and after confirmation they are connected to the nearest point. But, consider the three dimensionality of the TrySim machine!

The cross and the stripe are useful tools constructing the machine.

 

A flow meter and an analyzer can be connected to a pipe.

 

Pipes and all other pipe-like elements can also be used to fill fillable dynamics. In this case you should deactivate the option ‘warn if not connected’ on the edit mask ‘fluids’.

 

If a pipe end is not connected the fluid that leaks there will disappear. At least one end of a pipe must be connected to a container or a flange, otherwise the behaviour of the pipe is not processed at simulation runtime.

See also:

Fluids

Pump

Valve

Check valve

Static elements of simulation

 

Tabsheet: Fluids