Sticker

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If activated the sticker will stick at the first element that meets it. On the edit mask you will be able to adjust if it sticks at dynamics, semi dynamics or statics. Every combination is possible, too. If the PLC bit to which the sticker is connected to is turned off you will be able to choose between two possibilities: 1.) The sticker remains at its current position. 2.) It jumps back to the position it was picked off. If the sticker sticks at a dynamic that is going to be deleted it will jump back to its starting position in any case.

 

In combination with an attractor it is, e.g., possible to track the way of a dynamic through the machine. This is demonstrated in ‘sample 1’ as well.

 

You can use the pawl to activate or deactivate a sticker as well.

 

See also:

Common properties

Static elements of simulation

 

Tabsheet: Misc.