Editing Tool Stripe

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While editing you can fade in and fade out parts of the machine with the help of the stripe. Only the elements that are inside the stripe are displayed. But you can also invert the stripe, then only the elements are displayed which are outside.

 

When you create a stripe it is inactive at first. After positioning and sizing, it must be activated. Open the edit mask and activate the check box ‘active’ or double click the border of the stripe while the simulation is stopped.

 

You can restrict the effectiveness of the stripe to certain directions of view.

 

If you have several stripes all elements that are at least inside one stripe are displayed. Several stripes are always activated and deactivated at the same time, that means if you activate a stripe all the others will be active as well automatically.

 

The stripes are designed as editing tools only and they are not optimated for run time. If you want to simulate a big machine, you should delete them, when your machine is finished.

 

When you create new elements while a stripe is active, you should position a cross inside the stripe. Otherwise the new elements will lie in the invisible part of the machine.

 

Stripes are comparativeless easy to handle, but if you construct a very large machine you should think of making use of groups and graphic filters.

 

See also:

Visibility

Common properties

Static elements of simulation

 

Tabsheet: Tools