Node

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These elements always appear as part of a chain. They serve as fixing points for other elements in your simulation. They are created automatically when you fix an element to a chain. You can move a node along the chain with the mouse or you can readjust the slide controller ‘offset’ on the edit mask. For a real chain this corresponds to the unscrewing of a hook and the replacement at another position. In contrast to this moving the slide controller at the edit mask of the chain corresponds to start the drive of the chain.

 

If you want to detect individual nodes with a limit switch, you have to specify the particular node as master of the limit switch. But if you want all nodes to cover a limit switch you will have to specify the chain as master.

Tabsheet: The chain can be found on tabsheet actuators